Simple Starter Deck for Clash Royale

Hey, I love Clash Royale from Supercell and I’m putting together some Clash Royale tips and strategies after reading up on some Clash Royale cheats from Cheatspulse.

This can be a simple guide for a deck I’ve been using. It features tutorial cards and all stadium 1, making it suitable for everyone. This deck is built around creating a push that your competitor cannot stop efficiently and will usually win you an early crown or three xD if done correctly. Personally, I used this deck from the 1800-2220 trophy range and can confirm that if played correctly can be utilized in high amounts of play. If you would like to understand my thought process when using this strategy here is the guide for this particular deck.

Cards Used:

  • Archers
  • Bomber
  • Arrows
  • Spear Goblins
  • Mini Pekka
  • Musketeer
  • Giant
  • Prince

Important Note: The Prince is a vital part of the deck and is very difficult to replace. After experimenting, I have been told by a few folks the baby dragon works in his place but I do not recommend replacing him.

In Game: In a match you will have two choices. You’ll be able to counter what your competitor does if you do not have a favorable combo in your starting hand, or it is possible to construct your slow push and force your opponent to respond. In both these scenarios you will use a combo that is similar to get crowns. Each push you do you should look to put a giant at the rear portion of your side in order to enable your elixir to regenerate and so you’ll be able to augment it as it goes over the bridge.

Defense: You will primarily use archers, bomber, and your spear goblins defensively as the have an incredibly low cost and allow you to cycle through quickly. Your musketeer should be used against balloons and baby dragons since it booms in air defensive situations. Your miniature pekka, believe it or not, is also great at protecting against hog riders and giants since it can go on a push that is counter after defending and has a high damage automobile assault.

Stages of Weakness: This deck can overwhelm many players which are not prepared but can have some very rough if things go sour matches. The only deck that’s given me issues like no other is the golem. Golems defend the gates to stadium 6 and beyond and are a significant counter to this deck. The only means I’ve had the opportunity to defeat them is pushing on the opposite side for an early crown afterward doing my best to defend it off. Another thing to be cautious of is clumping your troops up as this deck is very easy to fireball if you aren’t patient. The final thing that can cease your push is a skeleton military which once you have seen one time you will end up able to call and use your arrows or bomber in the foreseeable future to beat.

If you understand these fundamental strategies and when to use them, then you’re well on your own way to three crowning many unprepared players

Author: jademonkey4k

If Monkeys ruled the world and hoarded all the jade, everyone would be happier. There would be rainbows. Lots and lots of rainbows.

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